Please note that this list of topics is based on our standard course offering, evolved from typical industry uses and trends. We’ll work with you to tune this course and level of coverage to target the skills you need most. Topics, agenda and labs may adjust during live delivery based on audience skill-level, needs and participation.
Day 1
- Overview of Computer Programming
- Explain what a program is
- Explain why there are different types of languages
- Explain what a compiler is
- Explain what an interpreter is
- Features of a Program
- Understand what the entry and exit points of an application are
- Explain what variables are
- Explain what programming instructions are
- Explain what errors and exceptions are
- Understand what programming algorithms are
- Software Development Life Cycle
- Purpose of the software development life cycle
- SDLC Phases
- software development life cycle vs a methodology
- Thinking in Objects
- Understand the difference between a class and an object
- Deconstruct an object into attributes and operations
- Map an object to a class
- Define inheritance
- The Java Platform
- Introduce the Java Platform
- Explore the Java Standard Edition
- Discuss the lifecycle of a Java Program
- Explain the responsibilities of the JVM
- Executing Java programs
- Garbage Collection
- Documentation and Code Reuse
- Using the JDK
- Explain the JDK’s file structure
- Use the command line compiler to compile a Java class
- Use the command line Java interpreter to run a Java application class
- The IntelliJ Paradigm
- Introduce the IntelliJ IDE
- The Basics of the IntelliJ interface
- IntelliJ Projects and Modules
- Creating and running Java applications
Day 2
- Writing a Simple Class
- Write a Java class that does not explicitly extend another class
- Define instance variables for a Java class
- Create object instances
- Primitives vs Object References
- Implement a main method to create an instance of the defined class
- Java keywords and reserved words
- Adding Methods to the Class
- Write a class with accessor methods to read and write instance variables
- Write a constructor to initialize an instance with data
- Write a constructor that calls other constructors of the class to benefit from code reuse
- Use the this keyword to distinguish local variables from instance variables
- Object-Oriented Programming
- Real-World Objects
- Classes and Objects
- Object Behavior
- Methods and Messages
- Inheritance, Abstraction, and Polymorphism
- Encapsulation
- Inheritance
- Method Overriding
- Polymorphism
- Language Statements
- Arithmetic operators
- Operators to increment and decrement numbers
- Comparison operators
- Logical operators
- Return type of comparison and logical operators
- Use for loops
- Swtch Expressions
- Switch Expressions and yield
Day 3
- Using Strings and Text Blocks
- Create an instance of the String class
- Test if two strings are equal
- Perform a case-insensitive equality test
- Contrast String, StringBuffer, and StringBuilder
- Compact Strings
- Text Blocks
- Unicode support
- Fields and Variables
- Discuss Block Scoping Rules
- Distinguish between instance variables and method variables within a method
- Explain the difference between the terms field and variable
- List the default values for instance variables
- Final and Static fields and methods
- Specializing in a Subclass
- Constructing a class that extends another class
- Implementing equals and toString
- Writing constructors that pass initialization data to parent constructor
- Using instanceof to verify type of an object reference
- Pattern matching for instanceof
- Overriding subclass methods
- Safely casting references to a more refined type
- Using Arrays
- Declaring an array reference
- Allocating an array
- Initializing the entries in an array
- Writing methods with a variable number of arguments
- Formatting Strings
- Format a String using the formatter syntax
- Apply text formatting
- Use String.format and System.out.printf
Day 4
- Records
- Data objects in Java
- Introduce records as carrier of immutable data
- Defining records
- The Canonical constructor
- Compact constructors
- Java Packages and Visibility
- Use the package keyword to define a class within a specific package
- Discuss levels of accessibility/visibility
- Using the import keyword to declare references to classes in a specific package
- Using the standard type naming conventions
- Visibility in the Java Modular System
- Correctly executing a Java application class
- The Java Modular System
- Defining Modules
- Utility Classes
- Introduce the wrapper classes
- Autoboxing and Unboxing
- Converting String representations of primitive numbers into their primitive types
- Defining Enumerations
- Using static imports
- Deprecating classes and methods
- Java Date/Time
- The Date and Calendar classes
- Introduce the new Date/Time API
- LocalDate, LocalDateTime, etc.
- Formatting Dates
- Working with time zones
- Manipulate date/time values
- Inheritance and Polymorphism
- Write a subclass with a method that overrides a method in the superclass
- Group objects by their common supertype
- Utilize polymorphism
- Cast a supertype reference to a valid subtype reference
- Use the final keyword on methods and classes to prevent overriding
- Interfaces and Abstract Classes
- Define supertype contracts using abstract classes
- Implement concrete classes based on abstract classes
- Define supertype contracts using interfaces
- Implement concrete classes based on interfaces
- Advantage of interfaces over abstract classes
- Advantage of abstract classes over interfaces
- Introduction to Exception Handling
- Introduce the Exception architecture
- Defining a try/catch blocks
- Checked vs Unchecked exceptions
Day 5
- Exceptions
- Defining your own application exceptions
- Automatic closure of resources
- Suppressed exceptions
- Handling multiple exceptions in one catch
- Enhanced try-with-resources
- Helpful NullPointerException(s)
- Building Java Applications
- Steps involved in building applications
- Define the build process
- Introduce build scripts
- Explain the standard folder layout
- Resolving project dependencies
- Introduction to Generics
- Generics and Subtyping
- Bounded Wildcards
- Generic Methods
- Legacy Calls To Generics
- When Generics Should Be Used
- Collections
- Provide an overview of the Collection API
- Review the different collection implementations (Set, List and Queue)
- Explore how generics are used with collections
- Examine iterators for working with collections
- Sealed Classes
- Introduce sealed classes
- The sealed and permits modifier
- Sealed interfaces
- Sealed classes and pattern matching
With our supportive instructors, you’ll enjoy a safe environment to explore, ask questions, and grow, leaving you confident and ready to continue your exciting learning journey. Working in a hands-on learning environment, guided by our expert team, you’ll explore:
- The basic programming constructs that all programming languages share
- Fundamental programming concepts, such as variables, data types, loops, and conditional statements.
- Object-oriented programming principles, including encapsulation, inheritance, and polymorphism.
- How to handle problems that might occur during the execution of a Java application.
- How to use Java libraries and APIs for common tasks, such as file I/O, data manipulation, and networking.
- Implementing exception handling and debugging techniques to ensure robust and reliable code.
- Utilize industry-standard tools and Integrated Development Environments (IDEs) to efficiently write, test, and deploy Java applications.
- Best practices for code organization, documentation, and version control to enhance collaboration and maintainability.
- Specific Java 17 features that are covered in the course include: Switch Expressions, Text blocks, Pattern matching for instanceof, Introduce records as carrier of immutable data
Pre-Requisites
- Basic computer literacy: Familiarity with computer operating systems, file management, and general navigation to ensure a smooth learning experience.
- Foundational knowledge of IT concepts: Understanding of essential IT terminologies and concepts, such as computer networks, software applications, and data storage.
- Analytical thinking: Ability to analyze problems and think critically to develop logical solutions, fostering a programmer’s mindset.
- Attention to detail: A keen eye for detail, ensuring the ability to spot errors and maintain code quality throughout the learning process.
Ten (10) business days’ notice is required to reschedule a class with no additional fees. Notify TOPTALENT LEARNING as soon as possible at 469-721-6100 or by written notification to info@toptalentlearning.com to avoid rescheduling penalties.
Please contact our team at 469-721-6100; we will gladly guide you through the online purchasing process.
You will receive a receipt and an enrollment confirmation sent to the email you submitted at purchase. Your enrollment email will have instructions on how to access the class. Any additional questions our team is here to support you. Please call us at 469-721-6100.
If a student is 15 minutes late, they risk losing their seat to a standby student. If a student is 30 minutes late or more, they will need to reschedule. A no-show fee will apply. Retakes are enrolled on a stand-by basis. The student must supply previously issued courseware. Additional fees may apply.
You will receive a ‘Certificate of Completion’ once you complete the class. If you purchased an exam voucher for the class, a team member from TOPTALENT LEARNING will reach out to discuss your readiness for the voucher and make arrangements to send it.