IT Specialist Java
Gain hands-on experience in the Java programming language with uCertify’s course IT Specialist Java. The course contains interactive lessons, practice tests, knowledge checks, quizzes, flashcards, glossaries, and live labs to comprehensively cover the ITSPC exam objectives. It equips the candidates with all the skills required to pass the ITSPC Java exam.
- Price: $279.99
- Delivery Method: eLearning
Name | Buy |
---|---|
IT Specialist Java |
Test Prep
56+ Pre Assessment Questions |
56+ Post Assessment Questions |
Features
58+ LiveLab |
00+ Minutes
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- Get assistance every step of the way from our Texas-based team, ensuring your training experience is hassle-free and aligned with your goals.
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- Benefit from being taught by Professionally Certified Instructors with expertise in their fields and a strong commitment to making sure you learn and succeed.
Outline
Lessons 1:
Introduction
- How This Course Is Organized?
- Who Should Read This Course?
- Conventions Used in This Course
Lessons 2:
Getting Started with Java
- The Java Language
- Object-Oriented Programming
- Objects and Classes
- Attributes and Behavior
- Organizing Classes and Class Behavior
- Summary
Lessons 3:
The ABCs of Programming
- Statements and Expressions
- Variables and Data Types
- Comments
- Literals
- Expressions and Operators
- String Arithmetic
- Summary
Lessons 4:
Working with Objects
- Creating New Objects
- Using Class and Instance Variables
- Calling Methods
- References to Objects
- Casting Objects and Primitive Types
- Comparing Object Values and Classes
- Summary
Lessons 5:
Lists, Logic, and Loops
- Arrays
- Block Statements
- if Conditionals
- Switch Conditionals
- The Ternary Operator
- for Loops
- while and do Loops
- Breaking Out of Loops
- Summary
Lessons 6:
Creating Classes and Methods
- Defining Classes
- Creating Instance and Class Variables
- Creating Methods
- Creating Java Applications
- Java Applications and Arguments
- Creating Methods with the Same Name
- Constructors
- Overriding Methods
- Summary
Lessons 7:
Packages, Interfaces, and Other Class Features
- Modifiers
- Static Variables and Methods
- Final Classes, Methods, and Variables
- Abstract Classes and Methods
- Packages
- Creating Your Own Packages
- Interfaces
- Creating and Extending Interfaces
- Summary
Lessons 8:
Exceptions and Threads
- Exceptions
- Managing Exceptions
- Declaring Methods That Might Throw Exceptions
- Creating and Throwing Exceptions
- When Not to Use Exceptions
- Threads
- Summary
Lessons 9:
Data Structures
- Moving Beyond Arrays
- Java Structures
- Generics
- Enumerations
- Summary
Lessons 10:
Creating a Graphical User Interface
- Creating an Application
- Working with Components
- Lists
- The Java Class Library
- Summary
Lessons 11:
Building an Interface
- Swing Features
- Summary
Lessons 12:
Arranging Components on a User Interface
- Basic Interface Layout
- Mixing Layout Managers
- Card Layout
- Summary
Lessons 13:
Responding to User Input
- Event Listeners
- Working with Methods
- Summary
Lessons 14:
Creating Java2D Graphics
- The Graphics2D Class
- Drawing Text
- Color
- Drawing Lines and Polygons
- Summary
Lessons 15:
Developing Swing Applications
- Improving Performance with SwingWorker
- Grid Bag Layout
- Summary
Lessons 16:
Using Inner Classes and Lambda Expressions
- Inner Classes
- Lambda Expressions
- Variable Type Inference
- Summary
Lessons 17:
Working with Input and Output
- Introduction to Streams
- Byte Streams
- Filtering a Stream
- Character Streams
- Files and Paths
- Summary
Lessons 18:
Communicating Over HTTP
- Networking in Java
- The java.nio Package
- Summary
Lessons 19:
Accessing Databases with JDBC and Derby
- Java Database Connectivity
- Summary
Lessons 20:
Reading and Writing RSS Feeds
- Using XML
- Designing an XML Dialect
- Processing XML with Java
- Processing XML with XOM
- Summary
Lessons 21:
Making Web Service Requests
- Introduction to XML-RPC
- Communicating with XML-RPC
- Choosing an XML-RPC Implementation
- Using an XML-RPC Web Service
- Creating an XML-RPC Web Service
- Summary
Lessons 22:
Writing a Game with Java
- Playing a Game
- Summary
Appendix A: Using the NetBeans Integrated Development Environment
- Installing NetBeans
- Creating a New Project
- Creating a New Java Class
- Running the Application
- Fixing Errors
- Expanding and Shrinking a Pane
- Exploring NetBeans
Appendix B: Fixing Package Not Visible Errors in NetBeans
- Adding Module Info
Appendix C: Using the Java Development Kit
- Choosing a Java Development Tool
- Configuring the Java Development Kit
- Using a Text Editor
- Creating a Sample Program
Appendix D: Programming with the Java Development Kit
- Overview of the JDK
- java, the Java Virtual Machine
- The javac Compiler
- The javadoc Documentation Tool
- The jar Java File Archival Tool
- The jdb Debugger
- Using System Properties
- Writing Java Statements in a Shell